Archive for the 'design' Category

Ubiquity for Firefox: text commands that pull the web together


Ubiquity for Firefox from Aza Raskin on Vimeo.

Mozilla labs blows minds with this mold-breaking, innovative, and nearly genius addition to the browser kingdom: Ubiquity. As they describe it,

Enable on-demand, user-generated mashups with existing open Web APIs. (In other words, allowing everyone (not just Web developers) to remix the Web so it fits their needs, no matter what page they are on, or what they are doing.)

This is an alpha 0.1 release, so I am sure we can expect a few bugs, and sure the interface is less than perfect, but the ability to simply and intuitively do things like: add a map to email; map a selection of housing listings from craigslist; or insert selected items into an email, is so powerful and so useful, that Ubiquity is already, even in this 0.1 alpha stage, remarkable.

Download it or read more from Aza here.

Great design is intuitive. It eliminates confusion. But not all the time.

Seth Godin had a great post today about designing for users who just don’t get it:

Great design is intuitive. Great design eliminates confusion. But not for everyone, not all the time. The words and interactions you use often have a sophistication that will confuse some portion of your audience.

OneĀ  of the constant tensions I deal with, as a designer for a corporate behemoth, is my innate desire to push boundaries vs. the common-sense practicality that rules our culture. Of course, we do take chances on occasion, but the bulk of our daily work is spent making incremental changes. Add a link. Refine the masthead. Remove a disclaimer. … Et cetera.

When projects of a grander scale do arise, there is often a broad sense of wonderment. But inevitably, at some point, novel design conepts are watered down. Could be at the governance review, could be after a usability assesment, or maybe the product manager is concerned that users wont ‘get’ the new features.

Sometimes, though, isn’t that a good sign? Think back years ago, to the first time you rode a bike. It was hard. It took lots of failure before you figured it out. But then, the magical moment occurred, and BLAU! you were riding your bike. And how terrific bicycles are: a place for all your extremities, a place to sit, and never in need of refueling. But. It was hard to get going.

Good designs can be a challenge at first. Heck, I have had to learn how to use my new iPhone. But once you get to understand how to use your contact list, or to save photos to the phone, it is a snap.

In other words, it is ok to have a learning curve. It is ok if not everybody can use an interface flawlessly, immediately. Yes, you may loose a few users. But if the design functions intuitively and easily for most of your audience, then you are creating a great experience for those users. When we dumb things down, or design for the ‘LCD‘ as we used to say, you often lose the magic and fun of a great new design.

Ambient data: Bath temperature light

Efficient, easy, and safe. Cool.

Efficient, easy, and safe. Cool.

This ingenious tool uses colored light, built into a special bath plug, which makes the entire tub of water glow hot red or cool blue. Or green, when it is just perfect. Here is the technical description:

The Bath Safeguard uses a waterproof and heatproof silicon plug, a thermal sensor and LEDs to indicate the temperature of bath water without having to risk burning your hand. When placed in the water, it automatically indicates the temperature through color, red for hot water, blue for cold water and other colors, such as green, for temperatures within these extremes.

Ahhh. Just right.

While this product is especially useful, given then safety and energy saving implications of knowing your bath’s water temperature, on a broader level I am drawn to it becuase of the perfect use of ambient information. That is, the Bath Safeguard doesn’t ask the user to stick their face close to the water to read a temperature gauge. Instead, just by being near the water, you’ll be able to discern the important information that you need. Brilliant.

via Yanko

The Day the World Changed

Marketing blowhards like to pronounce that their new product is a ‘game changer’ or some new type of never-before-seen hybrid. Technology pundits frequently proclaim that ‘in the near future’ we will all be doing this or that, ‘like never before!’. Rarely are any of these bursts of hot air borne out by actual facts.

iPhoneAfter watching the WWDC keynote, however, I have a profound feeling that this time is different. What Apple has wrought with the new iPhone SDK, iPhone 3G, and MobileMe seems clearly to be a momentous, singular shift in the technology continuum. This, my friends, is a game-changer.

The wicked, once-mythological concoction of real mobile Internet access, location-based functionality (especially GPS mapping), multi-device synching, and an open development platform into one easy-to-use handheld device inexorably alters - accelerates - our technological trajectory. Many ideas once written off as pie-in-the-sky sci-fi are now, literally, within our grasp.

Family functions, friendships, work environments, education, exercise routines, hospitals, doctor visits, game-play, shopping, socializing, - everything - is going to change, and not in some theoretical distant future, but right before our very eyes, starting next month.

Video of the eye-popping MIMVista app:

Fresh Eyes

Closing in on three years with my current employer. At first, things were new! and different! and I had to expend great energy to adapt to the quirks of the new environment: different people, work flows, org structures, and of course, new products.

Those were interesting times. Here I was, head full of the great (and lame) things that I experienced with my old job at Wells Fargo, now tapped into the pulse of Bank of America’s user experience design group. My eyes were fresh, my hopes and expectations not yet re-formatted (crushed?) by the new ‘realities’.

The upside of this temporary naivety? Fresh eyes. That is, having not yet been indoctrinated into the new environment and culture, and having still-vibrant recollection of life in my old organization, I brought new ways of looking at things, a temporary condition that comes to an apex maybe 6-12 months into such an experience. That moment one has learned enough about the new reality, yet still have strong memories of past experiences that ideas of new, better ways to do things still flow freely.

Fresh Eyes

But the window of opportunity does not last forever. Eventually, soon, the organizational structure, politics, brow beatings and red tape of the new reality become routine. Aspirations of change, improvement, or flat-out new ways of looking at people, products, or problems begin to dissipate, overtaken by numbness and apathy. The once-fresh eyes grow stale, the voice of change grows muted, and the great velvet tomb begins to encase you, as you grow comfortable with the ‘way things are done around here’.

Continue reading ‘Fresh Eyes’